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Dev Tricks, Metal, SceneKit, Swift

Binding Metal textures to a shader using SCNProgram bug in ios 9.3

August 30, 2016

I’ve been moving an iOS app from OpenGL to Metal recently and ran into some undocumented issues with SceneKit, Metal and iOS 9. A common way to bind Metal textures is to use SCNMaterialProperty objects referencing UIImages as in this…

Dev Tricks

Bypassing long file verification in OSX

August 30, 2016

Handy way to tell Gatekeeper a large file is from a trusted source when it’s taking forever to verify xattr -d com.apple.quarantine “Big File” SO link

James Hurlbut
San Francisco, CA
Email: info (at) jameshurlbut.net

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