Dev Tricks, Metal, SceneKit, Swift Binding Metal textures to a shader using SCNProgram bug in ios 9.3 August 30, 2016 I’ve been moving an iOS app from OpenGL to Metal recently and ran into some undocumented issues with SceneKit, Metal and iOS 9. A common way to bind Metal textures is to use SCNMaterialProperty objects referencing UIImages as in this…
Dev Tricks Bypassing long file verification in OSX August 30, 2016 Handy way to tell Gatekeeper a large file is from a trusted source when it’s taking forever to verify xattr -d com.apple.quarantine “Big File” SO link