A music driven virtual/augmented reality game using the Oculus Rift and Leap Motion controller for hand tracking. A custom interface was developed using the C++ Cinder library for a high performance immersive experience integrating video and tracking data from the Leap Motion with the virtual reality environment.
Created game concept. Developed C++ interface for the Oculus Rift API. Integration of Leap Motion tracking and video data with stereoscopic world rendering system. Developed custom post processing shader system for depth of field, transparency and glow effects. Custom workflow for integrating 3D assets and animations into C++ renderer using the OpenGL runtime asset format or glTF.