To test out a new projection mapping tool I did a quick mapping of the wall created by the architecture firm IwamotoScott who shares a space in the Obscura office. You can read more about the wall here. The mapping…
A test to create real-time realistic looking hair on the gpu. I used instanced quads to render out the strands using two end points as inputs for each strand encoded in a pixel buffer. the pixel buffer was run through…
I created a plugin for TouchDesigner to visualize Kinect point clouds on the GPU. I used the OpenNI SDK to get the pointcloud image in real world coordinates inside of TouchDesigner. Then I ran it through a GLSL shader to…